Grant Pedersen ยท New York

Product System

One coherent interaction model across 45 utilities

Rather than treating Minerva's Tools as 45 disconnected pages, I designed a shared product system: six clear workflow categories, a common tool shell, repeatable controls and output patterns, and supporting guidance that lets each utility feel distinct without relearning the interface.

Information Architecture

The collection is organized around six task-based groups: Colors, Layout, Image, Data/Dev, Generators, and Converters. This makes a broad library browsable by user intent rather than implementation detail.

Interaction Standards

Tools use consistent input, preview, validation, copy, and download patterns where the task calls for them. Shared navigation, tool cards, content guidance, and metadata keep the experience cohesive across very different workflows.

Reusable by Design

A central tool registry and reusable interface primitives reduce duplicate product decisions. New utilities can inherit navigation, category placement, responsive behavior, accessibility affordances, and SEO structure from the existing system.

Focus areas

  • Product Design
  • Information Architecture
  • Design Systems